![]() I’ll stick with that for now until something new from Oculus or Valve comes out. ![]() It did make me appreciate how good my humble Quest 2 is though. I sent it back, didn’t even try MSFS with it, I just knew the optics, glare and godrays were far below what is acceptable to me in a £1300 headset that I paid for the full kit with Index controllers. Tabletop Simulator - We play LUDO If you have never heard of this board game it can be difficult/annoying as our friend Ian found out Get all your 4 guys h. To cap everything off the headset got so hot I was worried it might be a fire risk. The Vive Pro 2 is literally a 2017 headset with 5k screens stuck in it. Even though I was running at the extreme and ultra presets the clarity wasn’t much better than my Quest 2 running at 5408 x 2736, in fact in Half Life Alyx I actually sometimes had more details on the Quest 2, able to read car number plates from further away and the backs of can labels etc looked at least as clear thanks to the superb lenses of the Quest 2. If I used my eyes to look left and right to the edges the screens would visibly split into two which was incredibly jarring. The glare and godrays were the worst I’ve seen in a headset since the Rift CV1, but even more annoying to me was the lack of binocular overlap. I was so excited for the Vive Pro 2 but I found the optics so bad the headset was practically unusable. Interesting to see all the negative thoughts on the Vive Pro 2. hard see in this picture, but its horrendous! Oh I have a 3090 and I7-9700k 5GhzĮdit: pretty much after writing my Pro 2 broke, now have vertical lines going down the lens. Really want to hear from people who have nailed the settings. I’m giving it this weekend then I may return my Vive pro 2. That’s one thing I’ve like about G2 I don’t lose tacking even if it’s less accurate, but for sims tracking really isn’t a big consideration with the current head sets, you’re not waving controllers about, so the the light house setup is just a nuisance. But I can’t get it to FPS that I’m happy with. It is quite clear that if it did work the colours, FOV, and the sharpness are better than the G2. I’m still struggling to get it working well. With vive’ s motion reprojection, I found some of this graphical artefacts don’t happen in some plans. Hi, so I found you need to turn off HAGS for the Vive Pro2. Up side colors are better and HL:Alyx seems to play nice. oh and the Glare is super noticeable, I don’t think night flights are going to be pleasant at all. I’m wondering if I switch that back the experience might be better. When I started steam it said it needed to switch off OpenXR. Every time you start a flight you will need to use the reset window position button to “fix” them. As pointed out in other threads the popup menus are broken. I attempted to use Motion Reprojection while it smoothed out the choppyness it added massive graphical anomalies while in game. I see the GPU utilization go down but the FPS stays at 30. I seem to only get 30FPS max even turning SS way down. Steam SS doesn’t seem to change anything and I only have the in game SS to adjust. FPS is way below the G2, it is a complete slide show. ![]() I need more time to see if there are some setting tweaks I can make to fix some of the issues. I’m using two gen 2 lighthouses and Index controllers. I have a G2 and PiMax 5K+ (The PiMax is in its box in favor of the G2). I have a 5900X and Kingpin 3090 (custom loop). Any help that the community can provide would be greatly appreciated, because I've been scouring the net trying to find solutions for the past week to no avail.I received my Pro 2 yesterday. The only bypass I could find was for Beat Saber, by adding "-vrmode oculus" to the launch settings, but now when I close the game it doesn't close SteamVR alongside it, causing issues if I try to play another game. Games I've tested this with are Beat Saber, VR Chat, and Tabletop Simulator, and I've run into the same issue in all three cases. As a result, the games only appear flat (not in the VR environment like they would usually load if I had booted them through SteamVR itself). I've figured out how to get them to show up, but when I try to boot them, they don't seem to load up alongside SteamVR. Question 2: I've seen several videos explaining the process of adding SteamVR games directly to the Oculus Link library, just like SteamVR appears. ![]() I'd like to make it to where I can go straight from the Oculus Link menu to SteamVR Home like I have seen others do in YouTube tutorials. The only way I can access it is by turning the setting off and back on again. I've checked my settings and I have SteamVR Home enabled, but it doesn't allow me to start in Home no matter how I launch SteamVR. However, when I do so, I boot into the black void with the stars and mountains in the background. Question 1: I have seen several users boot into SteamVR through the Oculus Link menu (the environment that loads after using AirLink with the Quest 2) and load directly into SteamVR Home.
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